Will: I can’t deny thinking back then “Since this game is a remake of the original Flash game, I can just take the old songs and drop them in the new game, right? Easy peasy.” But one problem with the old soundtrack’s legacy was that back then I hadn’t really put much thought into things like having a unifying theme underlying everything. Honestly, a big part of me still can’t believe it’s actually done and out! Image Comparison Flash and Switch But then the scope of work kept on growing, and all the deadlines kept just flying by us at ludicrous speed, with the finish line nowhere in sight…Īnd just like that, several years passed, and here we are now, with a game that transcended the initial scopes manyfolds and that I can be sincerely proud of. When I first started working on PHOA, I thought it would be just a couple of months tops – just polishing some of the Flash version’s graphics (back then most of the art was done by Quang!) here and there. A small town that I cobbled together in a week in the flash game ended up being 2 months of work in the new once we fleshed it out fully, improved the graphics, added lighting, and so forth.Īnnamária: I always welcome any and all challenges, and it’s my absolute pleasure to overcome them! So what ended up being tested the most during the development instead, was simply my patience. What I thought would be little flourishes to enhance the game, like the traversable world map, ended up being huge time sinks. There was a flash game before this that served as an “outline.” So this new Phoenotopia had to hit all the notes of the previous flash game, but scaled up and better in every way. Right now, I’d say the scale of the game. Quang: Depending on when you ask me, my answer will change since so much of it was hard. The Passion That Lead to Phoenotopia What was the biggest challenge in making Phoenotopia? How did you overcome it? There’s also been recent updates to ease common complaints, one of which is the new menu option allowing players to customize gameplay options like basic attacks not draining stamina and more lenient cooking timers. But if they can push past the frustrating bits I’d recommend Phoenotopia to people who enjoy exploration and find satisfaction in discovering new places and secrets, to those who enjoy solving puzzles that actually require some thought and sometimes pen and paper, to those who relish overcoming challenging obstacles and opponents through patience and experimentation.
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And I consider myself pretty decent at gaming! To be frank, I would hesitate to recommend Phoenotopia to people who get easily frustrated. Will: Having played through the entire game myself recently, it does have its difficult moments. Who (what kind of gamer) would most enjoy Phoenotopia? Our writer Emily reviewed the game, and found it quite difficult at the start. The finished game surprises me in a lot of ways. The game is very unlike fairy tales now, since I let the story go where I felt natural. However, due to my inability to keep the scope creep in check, the project kept growing and growing, and that’s how the game got way oversized. I had fairy tales and a much more humble thing in mind when it started.
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Quang: It started out as a flash tutorial project for myself. W: I’m Will, aka sillythewilly, aka the composer! What inspired you to make Phoenotopia: Awakening? Anna had the nice idea to make the A in “Cape Cosmic” a red triangle, to represent a mountain at the end of the universe.Ī: I’m Annamária Klimkovič, and I was the lead artist for Phoenotopia – both the flash version, and PHO:A! I worked as an artist for several other indie games before, but PHO:A is the first one I worked on full-time.
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I’ve never been there, but I think the name sounds cool. It’s been painful.Īs for the name, Cape Cosmic, I like starry imagery, and I also like the name “Cape Cod”. I quit my job as a programmer, took what savings I had, moved back to my parents’ house, then spent 7 years doing game development. With starting our Patreon Page we decided that we would add more content to LadiesGamers in the form of indie developer interviews, especially for our Patrons.Ī great idea to reach out to the people behind Cape Cosmic! So let’s get going! The People Behind Cape Cosmic Tell us about yourself and your studio, and what’s behind the name Cape Cosmic? There is a lot to this game that is guaranteed to keep you entertained and pushing forward in the story, especially at its price point. Keep your eyes peeled for this game, because Phoenotopia: Awakening is not a game you want to miss! As you can see in her review ( find it here) she said in her conclusion: A pleasant surprise, as Emily gave it a high rating. An adventure RPG game in 2D pixel packed full of puzzles and adventure. A while back we were happy to review Phoenotopia: Awakening for indie developer Cape Cosmic.